Fork and clone the “Hello World” project

This Hello World tutorial shows you how to fork and clone a project in WVS using the “Hello World” project as an example. Forking a project means making your own copy of a project. Cloning a project means to download a project from the cloud to your local machine so that you can work on that project. The other “Hello World” tutorials all use the project that you fork in this tutorial as example.

Prerequisites

You must complete the steps in Prepare to use WVS.

Fork the “Hello World” project

There are two versions of the “Hello World” project that you can fork. hello-world-unity is a Unity project and hello-world-ue5 is an Unreal Engine 5 project. Fork the project based on the game engine you use.

  1. Go to the Community Projects page.

  2. In the search field, search for the Hello World project that you want to fork based on the game engine you want to use:
    • Unity Hello World project: hello-world-unity.
    • Unreal Engine 5 Hello World project: hello-world-ue5.
  3. In the search results, click the name of the project to go to the project’s homepage.
  4. Click Fork and configure as follows:
    • Project name: hello-world-demo-fork
    • Project URL: select your name.
    • Visibility level: Private.
  5. Click Fork project.

Clone your forked project

You can clone your forked project by using the WVS Desktop client or the wvs CLI tool.


To clone your forked project using the WVS Desktop Client, perform the following:

  1. Open the WVS Desktop Client.
  2. Click Remote projects.
  3. Select hello-world-demo-fork and click Clone project.
  4. Select the directory to save the project to. For this tutorial, we save the project to C:\wvsProjects
  5. Click Clone project.

To clone your forked project using the `wvs` CLI tool, run the following command:

wvs project clone hello-world-demo-fork

Next steps