Working in Unreal Engine with the WVS plugin
Create a changelist
To create a changelist, check out the files that you plan to change and a changelist is automatically created. After making changes to those files, you can submit the changelist to your WVS Unreal project.
Check out (lock) files
To prevent others on your team from making changes to a file that you’re working on, you can lock it by checking it out. In Unreal Editor, only checked-out files can be added to a changelist and submitted. To check out a file, choose one of the following methods.
Check out a file that you plan to change
In Unreal Editor, right-click on a file that you want to check out and click Source control > Check out.
Check out multiple changed files
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In the Unreal Editor toolbar, click Source control > Check out modified files…
A popup window appears containing a list of files that you’ve changed.
- Optional: Deselect any files that you don’t want to check out from WVS.
- Click Check out selected to check out the selected files.
Submit a changelist
To create and submit a changelist after you’re done making changes, perform the following:
- In the Unreal Editor toolbar, click Source control > Submit to source control…
- Enter a description of the changelist in the Changelist description textbox.
- Optional: Under the Changelist description textbox is a list of files that you’ve changed and are automatically added to the changelist.
- Optional: If you want to keep the files in the changelist checked out after you submit the changelist, select Keep files checked out.
- Click Submit to submit your changes.
Check the changelist history of a file
To view a list of all changelists where a file is changed, right-click on the file and click Source control > History. This opens the File history window, which lists all changelists involving the file. You can click on a changelist to get the details of that changelist.
Check the differences with the previous changelist
To check the changes made to a file in a changelist, in the File history window, right-click on a changelist and click Diff against previous revision.
Revert changes
You can revert the changes that you’ve made to a single file or revert all changes.
Revert changes to individual files
To revert the changes that you’ve made to a file since the file was checked out, right-click on the file and click Source control > Revert.
Revert all changes
To revert all changes that you’ve made, in the Unreal Editor toolbar, click Source control > Revert.
Next steps
- Learn about flows.